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1. WTS 15m sp Calrari char - in Character Bazaar [original thread]
1.5bil offer is accepted,waitting isk sent -- The stacking penalty post RMR: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2009.12.13 18:49:00
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2. WTS 15m sp Calrari char - in Character Bazaar [original thread]
Link to skill: http://eveboard.com/pilot/Jim_Hsu Drones 0.6 mil Electronics 1.2 mil Engineering 1.1 mil Industry 1.1 mil Learning 1.6 mil Science 1.9 mil Spaceship 5.8 mil Can run Caldari lvl 4 missions Security Status 5.01 +1 isk No skil...
- by Jim Hsu - at 2009.12.13 18:13:00
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3. EVE-MEEP[2.1.1.0] New and Improved! - in Science and Industry [original thread]
Edited by: Jim Hsu on 01/06/2007 21:43:43 Great tool, totally invaluable. About bugs/features, I'll be brief. 1. People seem to be confused Re. refining options. From Tranquility 6/1/07, POS structures have yields of 35% and 75%, outposts hav...
- by Jim Hsu - at 2007.06.01 21:28:00
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4. Acceleration Times - in Ships and Modules [original thread]
I love maths ... see the stacking formula :p Anyways, something to contribute: Using the simple formula at v=v(max): r(max) = V(max)*AM, it is notable after dimensional analysis, the "unit" for agility is seconds over kilograms: meters = meter...
- by Jim Hsu - at 2007.05.29 19:49:00
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5. Guide to Resistance Rig and Resistance Module Stacking Panelties. - in Ships and Modules [original thread]
Edited by: Jim Hsu on 24/05/2007 03:40:48 Edited by: Jim Hsu on 24/05/2007 03:39:47 Edited by: Jim Hsu on 24/05/2007 03:37:48 Before talking anymore about stacking, please see my post from a while back or better yet use Evegeek's cal...
- by Jim Hsu - at 2007.05.24 03:39:00
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6. [auction] Gist b-type large shield booster - in Sell Orders [original thread]
Edited by: Jim Hsu on 12/02/2006 05:45:49 Auction revised... -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2006.02.12 05:45:00
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7. [auction] Gist b-type large shield booster - in Sell Orders [original thread]
bump -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2006.02.11 18:59:00
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8. [auction] Gist b-type large shield booster - in Sell Orders [original thread]
Edited by: Jim Hsu on 11/02/2006 05:34:48 Selling this booster - item in Rens VI - M8 - Brutor tribe Treasury Boost amount: 230 Activation cost: 94 Activation time: 3.2 sec CPU: 85 Powergrid: 150 The escrow will run until 24:00 Feb 13, 2006...
- by Jim Hsu - at 2006.02.11 05:33:00
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9. New stacking - blood - in Ships and Modules [original thread]
Originally by: Naughty Boy Edited by: Naughty Boy on 10/02/2006 22:46:16 Eh, I was exactly replying that to your last post . I'll scrap that now then. That's what Tux said in another thread: Originally by: Tuxford Not a gameb...
- by Jim Hsu - at 2006.02.10 22:52:00
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10. New stacking - blood - in Ships and Modules [original thread]
Just need to get Mr. M to program this. Quickly, quickly!!! lol -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2006.02.10 22:46:00
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11. New stacking - blood - in Ships and Modules [original thread]
Edited by: Jim Hsu on 10/02/2006 22:44:29 Edited by: Jim Hsu on 10/02/2006 22:43:55 SISI results, 2/10/06 Already figured out. That was fast. Anyways... Same old stuff from RMR. People will remember this table: f(1) = 1 f(2) = 0.869119...
- by Jim Hsu - at 2006.02.10 22:43:00
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12. stacking penalty - in Ships and Modules [original thread]
Welcome to eve, where one-liners just aren't enough. Make this post 2 lines. -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2006.02.10 21:50:00
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13. stacking penalty - in Ships and Modules [original thread]
Edited by: Jim Hsu on 10/02/2006 21:33:48 Edited by: Jim Hsu on 10/02/2006 21:30:20 Hey, I'm the guy that worked on the formula (thx Naughtyboy!) What he said is basically right, and very simple to follow. Currently, you order your mods fr...
- by Jim Hsu - at 2006.02.10 21:30:00
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14. Drone stats bug? - in Issues, Workarounds & Localization [original thread]
Edited by: Jim Hsu on 21/01/2006 21:12:06 Originally by: Emmerlaine HAH! Suck it up, drone loser! This is one reason I hate drones. Can you set up an ambush with sentry drones? Good luck, you don't know their real range and can't fin...
- by Jim Hsu - at 2006.01.21 21:12:00
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15. New to eve production and had a few questions - in Science and Industry [original thread]
Quote: It is unlikely you can make money producing T1 as a noob. That is, if you base your production at a 0.5+ system like any other noob. *hint* *hint* -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topi...
- by Jim Hsu - at 2006.01.11 05:18:00
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16. 2nd and 3rd round Alliance Commentary - in Player Gatherings and Events [original thread]
Oh, they fixed it... Stratego ftw! :) -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2005.12.30 20:45:00
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17. 2nd and 3rd round Alliance Commentary - in Player Gatherings and Events [original thread]
http://www.anime.se/stratego/tourney.jpg Mistake - NBSI did not win... -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2005.12.30 20:40:00
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18. Newbie question regarding mining and the natural proression of ores. - in Science and Industry [original thread]
A convenient rule for ores is that the most valuable is the first in the alphabet. Not failsafe, but it works mostly. :) Know your A(rkonor)B(istot)C(rokite)'s! :) -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topi...
- by Jim Hsu - at 2005.12.29 06:40:00
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19. Station Containers - in Science and Industry [original thread]
BPO! Well ... I can wish... -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2005.12.29 06:36:00
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20. Stupid question? - in EVE General Discussion [original thread]
No, it's mainly because it takes too many freaking materials to build .. look at the requirements (sigh) -- If you're a math wizard, help me here: http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1 :)
- by Jim Hsu - at 2005.12.29 05:41:00
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